Classroom Activity: Analyzing State Censorship & Citizen Responses

When analyzing digital media in the Middle East, it is important to recognize the lived realities and contexts that are often not in control by citizens. For this class activity, you will work in groups to uncover the basic structure of how a digital object, media, censorship, or internet phenomenon operates. Thereafter, you will begin […]

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Digital Iran: Soft Power and Affect in Video Games

*Published and peer-reviewed article available at DOI: 10.21428/f1f23564.3d7610e0 With nearly 3 billion gamers worldwide, online games and streaming have become a pivotal part of everyday life for people across the globe, leading to new conceptions and constructions of identity, virtually (Hruska). While games have transcended national boundaries, gender, social class, and age, Iranian video games

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Battlefield 3: The Affective Dimensions of A Virtual Middle East

Battlefield 3 is a first person shooter (FPS) set in the fictional War of 2014 that takes place in the Iraqi-Kurdistan region and Tehran, Iran. The game is created by EA Games and has the intention of placing the player in Middle Eastern-like spaces virtually. For the majority of the game, the player plays as

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