September 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – September 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between the internet freedom community and commonly used censorship circumvention tools in the Islamic Republic

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August 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – August 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between the internet freedom community and commonly used censorship circumvention tools in the Islamic Republic

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July 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – July 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between the internet freedom community and commonly used censorship circumvention tools in the Islamic Republic

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June 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – June 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between the internet freedom community and commonly used censorship circumvention tools in the Islamic Republic

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May 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – May 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between commonly used censorship circumvention tools in the Islamic Republic of Iran (IRI). To do

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April 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – April 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between commonly used censorship circumvention tools in the Islamic Republic of Iran (IRI). To do

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March 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – March 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between commonly used censorship circumvention tools in the Islamic Republic of Iran (IRI). To do

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February 2024 Stakeholder Report

SUBJECT LINE: Digital Iran Reloaded: Iranian Gamer Mitigation Tactics of IRI Information Controls– Monthly Report – February 2024  About the project My research aims to show the types of censorship circumvention techniques Iranian gamers use and thereafter clarify the gaps between commonly used censorship circumvention tools in the Islamic Republic of Iran (IRI). To do

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Digital Iran Reloaded, New Funding!

Funded by Open Tech Fund (see: https://www.opentech.fund/fellows/melinda-cohoon/), Digital Iran Reloaded takes on new concerns: internet access in the Islamic Republic of Iran (IRI). The funding period begins February 2024, and ends in January 2025. Digital Iran focuses on gamers as a framework to study internet access in the IRI, which will lead to a comprehensive

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Digital Iran: Soft Power and Affect in Video Games

*Published and peer-reviewed article available at DOI: 10.21428/f1f23564.3d7610e0 With nearly 3 billion gamers worldwide, online games and streaming have become a pivotal part of everyday life for people across the globe, leading to new conceptions and constructions of identity, virtually (Hruska). While games have transcended national boundaries, gender, social class, and age, Iranian video games

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Battlefield 3: The Affective Dimensions of A Virtual Middle East

Battlefield 3 is a first person shooter (FPS) set in the fictional War of 2014 that takes place in the Iraqi-Kurdistan region and Tehran, Iran. The game is created by EA Games and has the intention of placing the player in Middle Eastern-like spaces virtually. For the majority of the game, the player plays as

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