Digital Iran Podcast Went Live!
We are happy to announce the Digital Iran podcast as a pedagogical, didactic guide to the processes and the histories pertinent to the project. Please click the hyperlink.
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Digital Iran: Soft Power and Affect in Video Games
*Published and peer-reviewed article available at DOI: 10.21428/f1f23564.3d7610e0 With nearly 3 billion gamers worldwide, online games and streaming have become a pivotal part of everyday life for people across the globe, leading to new conceptions and constructions of identity, virtually (Hruska). While games have transcended national boundaries, gender, social class, and age, Iranian video games
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Prince of Persia and Queering the Near East
Prince of Persia: The Sands of Time (2003) invokes a nostalgia among its player base. As a gamer who never played the POP series prior to the Digital Iran project, I found POP: SOT to be a perplexing challenge. As an avid WoW gamer and Mario fan, I only had a minute experience games that
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Battlefield 3: The Affective Dimensions of A Virtual Middle East
Battlefield 3 is a first person shooter (FPS) set in the fictional War of 2014 that takes place in the Iraqi-Kurdistan region and Tehran, Iran. The game is created by EA Games and has the intention of placing the player in Middle Eastern-like spaces virtually. For the majority of the game, the player plays as
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